WARBIRDS.IO Dev Log

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The killcam stays for the wreckage

Two small things about dying that always bugged us: the respawn screen flashed up for an instant before the killcam started, and the replay cut to black the moment you died — robbing you of the best part, the fireball and the long fall. Both fixed.

The flash before the replay

When you go down to another pilot, your killcam takes a beat to arrive — the last several seconds of the fight have to be gathered up for you. In that little gap the respawn screen was sneaking in: for an instant you'd see the hangar card slam up, then get yanked away as the replay started. A flicker, but a cheap-looking one, right at the most dramatic moment of a sortie.

Now the hangar holds its tongue when a killcam is on the way. The moment you go down to an attacker, the camera keeps orbiting your smoking aircraft until the replay is ready to roll — no flash. If the clip never turns up, the hangar comes in after a short beat instead of hanging forever. And when you fly into a hill with nobody to credit, there's no replay to wait for, so the hangar appears at once.

Don't cut on the kill

The bigger miss: the replay ended on the frame you died. You'd watch the attacker walk their tracers onto you, the hit lands, and — cut. No explosion to sit with, no wreckage tumbling out of the sky. The killcam was a sentence with the last word clipped off.

Now the camera keeps rolling past the kill and catches the aftermath: the fireball, the debris, the killer peeling off. The clip runs from the buildup straight through the wreckage — about eight seconds end to end, with the last few spent on the part you actually want to see. The respawn timer stretches to match, so the hangar still slides up exactly as the replay finishes and the TAKE OFF button unlocks on cue.

A death is a story beat, not a scoreboard tick. The instant of the kill is the climax; cutting there is like ending the scene on the trigger pull and never showing what it hit.

One uninterrupted beat

Put together, the sequence finally reads the way it should: you go down, the camera holds on your falling aircraft, the replay rolls from the killer's seat through the explosion and the long tumble after, and only then does the hangar slide up for your next ride. No flash, no early cut — just the whole story of how you bought it, start to wreckage.